Ludo King Kong Classic

6.1M5,000+
ボード
3.0
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Ludo King Kong Classic

Ludo (/ˈljuːdoʊ/; from Latin ludo, meaning 'I play') is a strategy board game for two to four[a] players, in which the players race their four tokens from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachisi, but simpler. The game and its variations are popular in many countries and under various names. Two, three, or four can play, without partnerships.[d] At the beginning of the game, each player's four tokens are out of play and staged in the player's yard (one of the large corner areas of the board in the player's colour). When able to, the players will enter their tokens one per turn on their respective starting squares, and proceed to race them clockwise around the board along the game track (the path of squares not part of any player's home column). When reaching the square below his home column, a player continues by moving tokens up the column to the finishing square. The rolls of a single die[6][7] control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game. The others often continue play to determine second-, third-, and fourth-place finishers. Gameplay Each player rolls the die; the highest roller begins the game. Players alternate turns in a clockwise direction. To enter a token into play from its yard to its starting square, a player must roll a 6. The player has to draw a token from home every time he gets a 6 unless home is empty or the start box has 2 own tokens (is doubled). If the player has no tokens yet in play and rolls other than a 6, the turn passes to the next player. Players must always move a token according to the die value rolled. Once a player has one or more tokens in play, he selects a token and moves it forwards along the track the number of squares indicated by the die. If an opponent's token is blocking your pathway,[clarification needed] you will need to land on the same space as the token to capture it. You cannot move past that token. Passes are not allowed; if no move is possible, the turn moves to the next player. If player cannot draw a token from home, rolling a 6 earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a 6 again, the player earns again an additional bonus roll.[e] If the third roll is also a 6, the player may not move and the turn immediately passes to the next player. If the advance of a token ends on a square occupied by an opponent's token, the opponent token is returned to its owner's yard. The returned token can be reentered into play only when the owner rolls a 6. If a piece lands on the same space as another piece of the same colour, the pieces are doubled and form a "block". If the advance of a block ends on an opponent’s block, the latter is captured and returned to its owner’s yard, collectively. A player's home column squares are always safe since no opponent may enter them. In the home column, you cannot jump over your token. Roll the exact number needed to get each token onto the home triangle.
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新着情報

version 3.0.0
New release of Ludo King Kong Classic

情報

  • ID:com.wingamesroom.ludokingkongclassic
  • カテゴリー:ボード
  • 更新しました:2020-07-05
  • バージョン:3.0.0
  • 必要です:Android 4.4
  • 上で利用可能:Google Play
  • ファイルサイズ:6.1M