fullybroKEN - Online Match-3 Post-Apocalyptic RPG

86.6M5,000+
ロールプレイング
3.0
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fullybroKEN - Online Match-3 Post-Apocalyptic RPG

TL;DR Hardcore match-3 RPG where you can compete with your friends to set a high score or play just for fun. Permadeath, roguelike, procedural elements with tons of replayable elements and emerging narrative coming from all the random elements. Time is limited This isn't a sandbox game, you only have so much time to help out your faction otherwise your disease will kill you. Remember how Dead Rising has only 72 hours? Well remember how your life has only a limited time too but you waste it reading stupid things like this? High scores See how much you are better than your rivals... errmm I mean friends! See how much you suck compared to the world! Think of new tactics to beat the game, and to finally beat the high score of you know who! That smug face idiot you somehow still hang out with even though he was a jerk to you since you were twelve. Replayability Every faction has it's own values, principles and moral standards so that means that whichever faction you might choose, they might ask you to do different kind of quests for them. Stealing from your enemies or killing them or some kind of activities that were once deemed illegal would not be pursued by the religious faction. Instead they will be looking for ways to influence settlements to their cause. With permadeath and 8 factions and each with their own way of doing things the game offers ton of replayability. Emergent Narrative You know how sometimes developers throw all kinds of ummm... things together and somehow an interesting story creates itself that you can tell your friends? I mean you do not have any friends, of course, and that interesting story is as much interesting as someone telling you for half an hour what he had for breakfast. Anyways fullybroKEN has emergent narrative. The settlement current situation as well as the latest events change settlers and with that they might change their feelings towards anything. They might become crazy, depressed and based on that they will drive their story forwards. But those aren't the ones you should be afraid though. Backstabbers, ambitious and scheming people are part of every settlement waiting for their chance to strike. Living, breathing world I mean it's only a game so not really dum dums, what am I, a GOD? Think about it. We live in a simulation right now, how can I create a something that's breathing and living? Anyways settlement arise and disappear, changing their allegiance, factions rise or disappear, events change the lives of both you and every other settler. Plagues and its long-term effects, leader changes, diseases, backstabbing b**** and many more, are the events that can happen in the country of Mir. And in the center of it all, is the player who can do whatever he/she wants. Survival Mechanics What's post-apocalyptic without survival? I don't know. No one knows. It's one of the secrets of the universe. You have some meters and not taking care of them unlocks special events and encounters, injuries and traits. All in all it's survival but it's finally bearable and fun(unlike some games which count calories consumed... I mean seriously?) Procedural abilities There are ton of abilities, each with their unique sub effects, generated procedurally, inspired by a procedural item generation used in games like... [b]I MEAN WHY DO I EVEN BOTHER? YOU DON'T READ BOOKS YOU WON"T READ THIS EITHER. KIDS NOWADAYS, OH I LISTEN TO MY BOOKS, I AM SO KOOL, SHUT UP YOU WON'T FIND SOMEONE TO MARRY YOU WITH THAT ATTITUDE.
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新着情報

version 0.164

情報

  • ID:com.NotTheBest.fullybroKEN
  • カテゴリー:ロールプレイング
  • 更新しました:2020-07-02
  • バージョン:0.164
  • 必要です:Android 4.1
  • 上で利用可能:Google Play
  • ファイルサイズ:86.6M