Star Clash
40.8M5,000+
Strategy
3.0
![Star Clash Screen Shot 0](https://sg-res.playyah.com/sg/res/jpg/0a/60/690442673466d35ead327ac24635-tiw.jpg?x-oss-process=style/mq200)
![Star Clash Screen Shot 1](https://sg-res.playyah.com/sg/res/jpg/ed/f8/839a461ac3ea0dd22f8d41a01835-1my.jpg?x-oss-process=style/mq200)
![Star Clash Screen Shot 2](https://sg-res.playyah.com/sg/res/jpg/1e/af/75307c8a65b97a35b79ca3bf6a23-rjv.jpg?x-oss-process=style/mq200)
![Star Clash Screen Shot 3](https://sg-res.playyah.com/sg/res/jpg/5b/5a/a9bb36b4ffc79a5bcac3c5bd5a78-5911.jpg?x-oss-process=style/mq200)
Star Clash
We are a group of aging RTS game enthusiasts, but on the way to fight, suffering from slow hand speed, poor operation, cannot play, can only see.
So, we want to make a RTS game on mobile phone, eliminate the effect of hand speed and operation, win with strategy and awareness.
And there is such a game.
However, we kept as much of the classic RTS game’s elements as we could. Including fog of war, radar reconnaissance, technology upgrades, mine and gas, arms restraint, and all the strategies and tactics you're familiar with, for example, a double barracks rush, build guards and update technology, exploit three mines, use transport aircraft to attack enemy’s base and so on.
Resource:
*Classic resource system with mine and gas.
*Neutral unit which can be annihilated and get paid.
*The conflict between gaining resource and producing combat units.
Unit:
*Four kinds war unit: guard buildings, biological unit, mechanical unit, air unit.
*Multi-level and Multi-direction technology tree.
Building:
*Free to build in your area.
*Build more barracks (or factory and airport) to increase the product rate.
Show More
What's New
version 1.0
Information
- ID:com.gbits.scm3en
- Category:Strategy
- Updated:2018-03-31
- Version:1.0
- Requires:Android 5.0
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