Invasion of Japan (turn-limit)

772.3K5,000+
Strategy
4.0
Invasion of Japan (turn-limit) Screen Shot 0Invasion of Japan (turn-limit) Screen Shot 1Invasion of Japan (turn-limit) Screen Shot 2Invasion of Japan (turn-limit) Screen Shot 3Invasion of Japan (turn-limit) Screen Shot 4Invasion of Japan (turn-limit) Screen Shot 5Invasion of Japan (turn-limit) Screen Shot 6Invasion of Japan (turn-limit) Screen Shot 7Invasion of Japan (turn-limit) Screen Shot 8Invasion of Japan (turn-limit) Screen Shot 9Invasion of Japan (turn-limit) Screen Shot 10Invasion of Japan (turn-limit) Screen Shot 11Invasion of Japan (turn-limit) Screen Shot 12

Invasion of Japan (turn-limit)

This is turn-limited version of Allied WWII Invasion of Japan 1945, a strategy game set on the Pacific theater during the Second World War. This was a planned operation that was not carried out. This scenario covers Operation Olympic (landing on Kyushu), which was the first part of Operation Downfall (Invasion of Japan). In this campaign you are in command of the US amphibious force tasked with seizing Kyushu - the southernmost of the Japanese home islands - to set the stage for the second stage of the Operation Downfall. The geography of Japan has forced the Allies to choose a predictable strategy, and the Japanese have set up their fanatical forces very well to take on the American onslaught. To defend Kyushu Japan is planning to throw in most of their troops, as well as huge number of civilian fighting units and what's left of their naval might. The fact that Japan is starting to run low on supplies is counterbalanced by the extreme supply distances Allies has to deal with, not forgetting kamikaze planes and midget submarines. Get the full version from the store
Show More

What's New

version 3.3.0.1
Request Call-for-Support replaces Loot action Accuracy: Artillery/airforce can spend MPs to prepare for the next barrage/sortie that will be more effective Setting: Scattered Units marked with symbols Setting: Alter how strongly hexagon grid is drawn Revamped movement arrows Rear area units with multiple MPs don't leave movement arrows Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner HOF cleanup

Information

  • ID:com.cloudworth.downfallp1_free
  • Category:Strategy
  • Updated:2023-10-23
  • Version:3.3.0.1
  • Requires:Android 5.0