Marve Nemesis Heroes Fighting

56.9M10,000+
Acción
3.0
Marve Nemesis Heroes Fighting Screen Shot 0Marve Nemesis Heroes Fighting Screen Shot 1Marve Nemesis Heroes Fighting Screen Shot 2

Marve Nemesis Heroes Fighting

Marve Nemesis Heroes Fighting story goes from heavily garbled to completely incomprehensible. There are a few cartoon panels between each mission, but they never consist of more than two sentences of grammatically incorrect text. The basic facts are that The Imperfects, six superpowered thugs in the employ of evil genius Niles Van Roekel, are out to cause trouble in New York City so the boss can get his hands on a heavily guarded suit of alien armor... or something along those lines. In any case, there's ample excuse for Marve's superheroes, led by crowd favorites Spider, Iron, Elektra man, and The Thing, to go up against the nasty ol' Imperfects in a series of one-on-one battles. The battles take place in fully destructible environments that are heavily seeded with objects you can turn into convenient missiles or bludgeons, all at the touch of a button. It's a chore to wring any kind of entertainment out of Marve Nemesis Heroes Fighting. This is partly because you must play through the game's arcade mode endlessly to unlock content. You only start with two playable characters: Wolverine and The Human Torch. All other content--including characters, concept art, arenas, and alternate costumes--cost "battle points," which you earn by trashing one CPU-controlled opponent after another as fast as you can. Occasionally the game will offer you a chance to wager battle points on an upcoming fight, but you never know when you'll get this opportunity, and you can only bet a maximum of 500 points on a battle, which is a fairly trivial amount. Unlocking Daredevil, for instance, costs 8,000 battle points. It's also possible to wager points during a multiplayer battle. the game gameplay doesn't compare favorably to any of the other versions of the game, let alone any competing games on the DS. The controls have gone from simplistic to cretinous. You can toggle auto-aim using the left shoulder button, but there's no reason to ever take it off, because there's no point to free-running around the level to pick up and throw objects. Furthermore, the game's environmental attacks have gone from somewhat overpowered to completely useless. Furthermore, your lock-on function reacts far too slowly to your opponent's movement. If you're in the middle of an attack and your enemy shifts to your left or right, your character won't adjust accordingly, as it takes a heavy fraction of a second for him or her to awkwardly pivot in place to face the right direction again.
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Información

  • ID:com.marvelnemesis.riseoftheimperfects
  • Categoría:Acción
  • Actualizada:2017-09-28
  • Versión:2
  • Exigir:Android 4.0